The following are known Game Genie Codes for Super Mario World 2: Yoshi’s Island on Super Nintendo (SNES).
- Infinite Lives
C2EE-649F - Star Timer Doesn’t Decrease When Hit
C23F-ADDD - Start With 5 Lives
D9B7-0023 - Start With 10 Lives
DCB7-0023 - Start With 25 Lives
FBB7-0023 - Start With 50 Lives
74B7-0023 - Start With 99 Lives
17B7-0023 - Continue With 5 Lives
DC36-010D - Continue With 10 Lives
FB36-010D - Continue With 25 Lives
7436-010D - Continue With 50 Lives
1736-010D - Continue With 99 Lives
1736-010D - All Levels Are Completed With 100 Points
CB69-006D
3069-00AD - Always Score 100 Points
CB8A-64D5
108A-6405
3C8A-6465 - Power-Ups Don’t Get Used Up
1D26-AFA1 - After Using The Magnifying Glass, Red Coins And Hidden Items Are Always Revealed
C2C8-A465 - Red !’s Stay On For Over Twice As Long
D98A-AF7B - Red !’s Stay On For Over Four Times As Long
DB8A-AF7B - Red !’s Stay On For A Very, Very Long Time
5E8A-AF7B - No Star Loss
B93D-AF0D
Note: Your stars do not decrease when Mario falls off Yoshi’s back. - New Weapon
EE82-DD0E
Note: If you throw an egg straight up while standing still on a level surface, the egg will float in place and any enemy that touches the egg will be destroyed. - 99 Stars
B33A-676D
Note: As long as Mario is on Yoshi’s back, the stars you have will increase to 99. This code makes it very easy to complete the level with 30 stars! - Start With 255 Lives
EEB7-0023 - Continue With 255 Lives
EE36-010D - Red !’s Stay On For Around 4 Seconds
DD8A-AF7B - Red !’s Stay On For Around 10-15 Minutes
EE8A-AF7B - Timer Always Goes Up (Doesn’t Add An Extra Points At The End Of The Level)
DD32-6DAD - Infinite Lives/Start At Middle Ring (When You Die)
C2EE-64BF - Horizontal One-Way Pinball Doors Open From Both Sides
6DB6-6F55 - Mario Crying Disabled
44A0-672B
Super Mario Rpg Cheat Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
- SLXPLOVS - Infinite lives
- AEKPTZGA - 1 life for Mario after continue
- AEKPTZGE - 9 lives for Mario after continue
- ELKZYVEK - Power Jump
- EZKZYVEK - Super Power Jump
- EAKZYVEK - Mega Power Jump
- GZUXNGEI - Multi-Jump
- SXEZSKOZ - 'Skywalker'
- OXKZELSX - Super speed running
- XVUXNUEE - Turbocharged running
- AANZKLLA - Raises P-Meter while standing still
- PEUZUGAA - Start on World 2
- ZEUZUGAA - Start on World 3
- LEUZUGAA - Start on World 4
- GEUZUGAA - Start on World 5
- IEUZUGAA - Start on World 6
- TEUZUGAA - Start on World 7
- YEUZUGAA - Start on World 8
- YPXXLVGE - Mario (not Luigi) can re-use items
- SZUEXNSO - Restore powers after action scene (e.g. if you were Fiery Mario on the map screen, then entered an action scene, died or changed to Frog Mario, you would return to the map screen as Fiery Mario)
- ZEUXKGAA - Start the game as Fire Mario
- LEUXKGAA - Start the game as Raccoon Mario
- GEUXKGAA - Start the game as Frog Mario
- IEUXKGAA - Start the game as Tanooki Mario
- TEUXKGAA - Start the game as Hammer Mario
- KKKZSPIU - Enable debug mode (see our SMB3 Lost Bytes article for more information)
If you use any of the next five codes to defeat Bowser, you should stand in front of the door and hold Up. As soon as the door opens, you will find the Princess. If you do not hold Up, the game will freeze.
Game Genie Codes For Super Mario World
- XUKXGLIE - Start and stay as Super Mario.
- UXKXGLIA - Start and stay as Fire Mario.
- NXKXGLIE - Start and stay as Raccoon Mario.
- OUKXGLIE - Start and stay as Frog Mario.
- XNKXGLIE - Start and stay as Hammer Mario.
EDIT: 5,000 views?!!?!? Per suggestion I will be adding Game Genie codes to the normal Hex/Emulator codes. Nonetheless here are some Game. Super Mario Bros 2. These codes are for the Super Mario Bros 2 which is a part of the Super Mario All Stars and Super Mario World bundled game. POW Boxes Keep POWing: 1486-A50B. Throw Birdo's Eggs Back Without Having to Catch Them: DD6A-D1AB You have to pick up one egg before you can start throwing them back without touching them.
- SZKIKXSE - Invincibility after upgrading from Super Mario status (e.g. to Raccoon, Frog, etc.)
- AEOSSZPA + PAOZTGAA - Change to Super Mario if you fall off screen and die
- AEOSSZPA + ZAOZTGAA - Change to Fiery Mario if you fall off screen and die
- AEOSSZPA + LAOZTGAA - Change to Raccoon Mario if you fall off screen and die
- AEOSSZPA + GAOZTGAA - Change to Frog Mario if you fall off screen and die
- AEOSSZPA + IAOZTGAA - Change to Tanooki Mario if you fall off screen and die
- AEOSSZPA + TAOZTGAA - Change to Hammer Mario if you fall off screen and die
- SKUZZY - Invisible Piranha Plants, and the pipes shoot fire at you.
- VXKXGLIE - Invincible
- KUKXGLIE - Flying Mario
- YNKPTZGE - 99 Lives after continue.
- OEPZXZ - Enemies, and stuff from blocks become 1-Ups.
- UUKXGLIE - Always small Mario, invincible, you can jump on any enemy, even Fire Plants.
- SXGZPO - There is a small blue square above every coin switch.
- SXTZPO - Mario can sometimes Ice Skate, forward and back, when he has the tail. He can't swing his tail.
- NYGLPA - You start with five lives, just like normal, but you can't see how many live you have.
- XZZOEK - You better be a pro!!!
- IANOXG - Green
- PGTIPS - Most enemies can't attack.
- SXGZPO - There's a small blue square above every coin switch.
- SXTZPO - Mario can 'Ice Skate' when he has the tail. Although he can't swing his tail. When you try to jump to the left, you go backwards, even when you try to walk to the left.
- KSLLLL - Bad guys appear and disappear
- GEPZXZ - 1000 points for killing someone instead of just one hundred
- AASAAS - On map screen, Mario is in a weird place. Press B for battle mode
- KEGKEL - Holes in ground
- PLLSTA - Green background blocks in first level have notes in them; jump on them for a Starman.
- IOSUZI - Hammer bros. are weird on map
- GOZXXL - Weird colors on map screen. Can't move Mario in level
- PZLZXS - Hit a block, and it will appear somewhere else in the level. Also, when you die, you can play levels you beat already over and over again.
- ZLLSTA - Green blocks in background have ice blocks in them
- APPSTA - Map graphics are weird
- LYULUY - Map screen graphics are different. Music is a little different
- LLLUUU - Plant fireballs are misplaced
- OOEISO - Die unexpectedly
- KSUUUU - Map graphics are way different
- KSIIII - Bad guys are weird when you jump on them
- OOLLLL - Enter level. On map screen Mario's a spinning top
- EOPUPO - Illusions in level, Can't get a score
- KSSXUU - Can't go back in the level
- AOLXXU - Mario slides. Turtles are different
- EOEISA - Mario falls down in places where no holes are visible
- AOSZXI - When you enter a level it looks cool
- LVYXUU - Cool colors
- IIIOKK - Weird graphics
- NNNOKK - W.G. #2
- ZZZOKK - W.G. 3
- IPPOKK - Graphics are weird. Plus, you enter a battle mode
- XYLOPN - Each level is mixed up in the middle
- AOZULT - Enter a weird level
- AOSUZT - You can't break any question marks with your head. However, that's not it. Hold a turtle shell and throw it at the very top of the question mark that's right after the first warp tube in the game. A Koopa Kid should pop out, and he will die. A Magic Wand will fall. Grab it and after a message from the King, you'll go to World 2. This may take a couple of tries.
- AOSUZP - Score is weird
- ATKZYEVK - Can't jump
- KKKKKK - You can't use turtles to break blocks
- IANXOU - Hold the B button to slow yourself down
- OPEKGG - Messes up the game but is fun to watch
- YYXPLOVS - 1 life, but when it says 99 lives you still have one
- SXIZPO - Very short sounds at the start of each world
- SXAZPO - Confused
- UKKXGLIE - Invisible swimming mass but can't go very high
- NNNLPA - You can't see which world you're in
- POZZZZ - Makes secondary tones when hitting question marks
- PGTIPZ - Can't harm turtles, turtles hurt you
- PGTIPX - Sky has messed up clouds and has bushes
- PGTIPO - Go past a certain distance and all of the enemies disappear
- PSKXGLIE - Gray change
- XNKXGLIA - Makes Mario small, gray, and walks through his foes
- EEKPTZGE - No continue
- XEUXKGAA - Start game as messed up Mario
- TVUXNUEE - JET Speed
- EANZKLLA - Hold B to slide or bounce
- TEUZELSZ - Wind tunnel
- PEUXKGAA - Start as Super Mario
- YZKZYVEK - Can't jump
- KANZKLLA - Power slides (Hold B)
- YEUXKGAA - Black swimming mass (you change to mario when you get hit)
- IXKZELSX - Sudden turbo boosts
- ZVUXNUEE - Tap B for turbo
- GEUZELSZ - Icy ground
- KEUZELSZ - Breeze
- ETKZYVEK - Very low jump
- YLXPLOVS - Lives double when you die
- SYXPLOVS - Number of lives is zero, even after you die with zero!
- IIIIII - Makes enemies hover above the ground in side a messed up square.
- KOSUZI - This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Super Mario World Pro Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on. Top 10 Weird Super Mario Bros. Game Genie Codes Posted on September 4, 2010 May 2, 2019 by gruz I’ve always been a fan of the Game Genie, more specifically the Game Genie for the Nintendo Entertainment System. GEUXKGAA - Start the game as Frog Mario; IEUXKGAA - Start the game as Tanooki Mario; TEUXKGAA - Start the game as Hammer Mario; KKKZSPIU - Enable debug mode (see our SMB3 Lost Bytes article for more information) If you use any of the next five codes to defeat Bowser, you should stand in front of the door and hold Up. As soon as the door opens.