Cheat Engine Crashes Game

I've been attempting to use Cheat Engine 7.0 to assist in some modding (namely, to use DLL Injection to enable the ingame console for a game which doesn't otherwise allow it), but I've been having a fairly consistent crash when trying to attach it to the process in question. I'd been assuming that it just Wasn't Going To Work At All (and was prepared to admit defeat), but for some unknown-to-me reason yesterday, it started working without any obvious changes on my end, for a good hour or so, though multiple launches of the game in question. Even the DLL injection worked great. I then took a few hours' break to have dinner and run some other errands, though, and when I got back, it was back to the crashing behavior.

If recreating code still crashes game, post the full code around 'HeavyWeapon.exe'+1B734: Cheat Requests/Tables- Fearless Cheat Engine https://fearlessrevolution.com. The integrity check bypass works but when you enter a game the game will freeze up. Others are reporting this as well: Xenon4 months ago. It seems that in the newest version of Cheat Engine (7.0), the integrity checker has been fixed. I keep trying to change the number of items when using cheat engine but the game keeps crashing. How can i cheat without the game crashing. Im a huge cheater and i love to cheat i cheat at every game i don't care if anyone likes it or not, if i cant cheat at this game i want my money back! Just because you have time to grind at a game doesnt mean everyone else has that time. People can cheat if they want. Your reply to this topic is completely useless. The guy wants to use cheat engine, so if you don't know a way to help him use cheat engine, don't open your useless flap. He posted on here for help using cheat engine on this game.

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When I start cheat engine while game is running, the game crashes nearly immediately with error: 'Exe does not work anymore.' To figure out which checks the game does on processes I created a fake cheat engine (winapp) and played a little bit with it. Cheats for pcsx2. I've been attempting to use Cheat Engine 7.0 to assist in some modding (namely, to use DLL Injection to enable the ingame console for a game which doesn't otherwise allow it), but I've been having a fairly consistent crash when trying to attach it to the process in question. Cheat Engine Crashing Or Stopped Working On x64-bit FiX.

EngineFor some further details, the game itself was Borderlands 3 (via Epic Games Store), being run via a Protonified Wine install provided by Lutris. I'd been launching CE with the same environment vars that the game was using, including WINEPREFIX, which presumably works fine because it sees the proper processes and even worked perfectly for awhile yesterday. Rather than continuing to try launching the game constantly, I've taken to trying to attach CE to the EGS process itself, which is crashing CE in the same way, so at the moment I'm not even trying to attach to the game itself. I did try attaching it to some other processes running inside the same WINEPREFIX (such as a running 'winecfg' process) and that Cheat Engine Crashes Gamedid work fine - CE attached properly and I was able to browse memory and the like. So clearly it's at least partially working, maybe related somehow to executable size or something? Though I'm still mystified as to why it started working for awhile without warning yesterday.
When CE crashes, the terminal where I've launched it gets a bunch of these:
Cheat engine crashes gameBut possibly the more relevant error might be this one:

Code: Select all

Cheat effectCheat codeRequirementAdd $500Greed is now a virtueNoneBasic weaponsA simple life, a beautiful deathNoneCreate BuggyKeep your dreams lightNoneCreate race horseRun! D&r game cheats.

One thing that I do still have in place is that I've done a 'setcap cap_sys_ptrace=eip wineserver' on the wineserver in question, which I've heard might be required in order to allow CE to peek into other processes' memory, so that's been set up for some time. I've also read about the possibility of setting /proc/sys/kernel/yama/ptrace_scope to a lower security level, though I wouldn't be fond of that as a long-term solution. I'd tried it out briefly anyway and it didn't seem to make a difference.
One potential culprit which was brought up in IRC when I asked there was that I could potentially be running into weirdness related to address randomization, which might certainly go a long way to explaining the oddity of having it work totally fine for awhile yesterday -- I'd be especially loath to turn that off, though.
I've also noted that CE's behavior otherwise isn't always 100% predictable - occasionally while testing this I'll start up CE but it'll not actually start properly, and sometimes rather than an outright crash it might freeze for a bit, leaving a non-updating window in its wake that I have to kill from the command line. So it's seemingly not entirely predictable overall. Anyway, if anyone else does have more experience running CE in Wine, I'm all ears. Thanks!I've been attempting to use Cheat Engine 7.0 to assist in some modding (namely, to use DLL Injection to enable the ingame console for a game which doesn't otherwise allow it), but I've been having a fairly consistent crash when trying to attach it to the process in question. I'd been assuming that it just Wasn't Going To Work At All (and was prepared to admit defeat), but for some unknown-to-me reason yesterday, it started working without any obvious changes on my end, for a good hour or so, though multiple launches of the game in question. Even the DLL injection worked great. I then took a few hours' break to have dinner and run some other errands, though, and when I got back, it was back to the crashing behavior.
For some further details, the game itself was Borderlands 3 (via Epic Games Store), being run via a Protonified Wine install provided by Lutris. I'd been launching CE with the same environment vars that the game was using, including WINEPREFIX, which presumably works fine because it sees the proper processes and even worked perfectly for awhile yesterday. Rather than continuing to try launching the game constantly, I've taken to trying to attach CE to the EGS process itself, which is crashing CE in the same way, so at the moment I'm not even trying to attach to the game itself. I did try attaching it to some other processes running inside the same WINEPREFIX (such as a running 'winecfg' process) and that did work fine - CE attached properly and I was able to browse memory and the like. So clearly it's at least partially working, maybe related somehow to executable size or something? Though I'm still mystified as to why it started working for awhile without warning yesterday.

Cheat Engine 7.0 Crashes Game


When CE crashes, the terminal where I've launched it gets a bunch of these:
But possibly the more relevant error might be this one:

Code: Select all Grand theft auto vice city game cheats playstation 2 cheats.

One thing that I do still have in place is that I've done a 'setcap cap_sys_ptrace=eip wineserver' on the wineserver in question, which I've heard might be required in order to allow CE to peek into other processes' memory, so that's been set up for some time. I've also read about the possibility of setting /proc/sys/kernel/yama/ptrace_scope to a lower security level, though I wouldn't be fond of that as a long-term solution. I'd tried it out briefly anyway and it didn't seem to make a difference.

Cheat Engine Debugger Crashes Game

One potential culprit which was brought up in IRC when I asked there was that I could potentially be running into weirdness related to address randomization, which might certainly go a long way to explaining the oddity of having it work totally fine for awhile yesterday -- I'd be especially loath to turn that off, though.
I've also noted that CE's behavior otherwise isn't always 100% predictable - occasionally while testing this I'll start up CE but it'll not actually start properly, and sometimes rather than an outright crash it might freeze for a bit, leaving a non-updating window in its wake that I have to kill from the command line. So it's seemingly not entirely predictable overall. Anyway, if anyone else does have more experience running CE in Wine, I'm all ears. Thanks!