Spongebob Movie Game Cheats Gamecube

The SpongeBob SquarePants Movie Game

North American PlayStation 2 Box Art
Basic Information
Video Game
AWE Games, Heavy Iron Studios, WayForward Technologies, Aspyr Media, RenderWare
THQ
Platform
Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2, Xbox, Mobile Phone, macOS and OS/2 Warp
Ratings
International Release Date(s)
Mobile Phone
July 16, 2005
European Release Date(s)
Microsoft Windows
February 6, 2005
Game Boy Advance, GameCube, PlayStation 2 and Xbox
February 18, 2005
North American Release Date(s)
Microsoft Windows, Game Boy Advance, GameCube, PlayStation 2 and Xbox
February 6, 2005
macOS
November 7, 2005
OS/2 Warp
July 6, 2006
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

The SpongeBob SquarePants Movie Game is a SpongeBob SquarePantsvideo game, based on the film, which is based on the show. It is also a spiritual sequel to SpongeBob SquarePants: Battle for Bikini Bottom, for it shares nearly identical gameplay. The game was released on February 6, 2005.

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Plot[edit | edit source]

The plot of the video game is very similar to the film. King Neptune's crown has been stolen by Plankton and SpongeBob and Patrick must retrieve it from where Plankton sold it to: Shell City. A few areas in the game are not seen in the film, such as the level 'Drive of the Knucklehead-McSpazatron', where SpongeBob and Patrick must drive through Planktopolis to get to the Krusty Krab, in 'Shell City dead ahead' where SpongeBob and Patrick go through a junkyard, and where SpongeBob and Patrick must escape Gooberland (their dreams) by following the Goofy Goober in the Patty Wagon.[1] And later again to the Krusty Krab 2, in the Patty Wagon (requiring several Goober Tokens to get it back as this is in their reality, not their dreams)

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Cast[edit | edit source]

  • Tom Kenny - SpongeBob SquarePants, French Narrator
  • Bill Fagerbakke - Patrick Star
  • Clancy Brown - Mr. Krabs
  • Mr. Lawrence - Plankton
  • Jeffrey Tambor - King Neptune
  • Scarlett Johansson - Princess Mindy
  • Fred Tatasciore - Dennis, Various Voices
  • Jim Wise - Various Voices
  • S. Scott Bullock - Various Voices
  • Debi Mae West - Various Voices

Gameplay[edit | edit source]

Console versions -As mentioned, the gameplay is similar to those from Battle for Bikini Bottom. There are 18 levels in the game that loosely follow the storyline of the movie.

PC versions -The gameplay is similar to that of Employee Of The Month.

Game Boy Advance version -There are 6 worlds to progress through, plus many bonus levels.

Trivia[edit | edit source]

  • This game received a Platinum Hits release for Xbox.
    • This game received a Player's Choice release for the GameCube.
    • This game received a Greatest Hits release for the PlayStation 2.
Spongebob Movie Game Cheats Gamecube

References[edit | edit source]

  1. http://www.mobygames.com/game/spongebob-squarepants-the-movie
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The SpongeBob SquarePants Movie

Developer(s)Heavy Iron Studios
Publisher(s)THQ
SeriesSpongeBob SquarePants
Platform(s)GameCube
Release date(s)NA October 27, 2004
EU February 4, 2005
Genre(s)Action, Platform
Mode(s)Single-player
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGGVD78, GGVE78, GGVP78, GGVX78
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.

  • 1Problems
  • 2Enhancements
    • 2.2Fix Red Triangles
    • 2.316:9 Aspect Ratio Fix

Problems

Invisible Platforms

On the level 'Bubble Blowing Baby Hunt', a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.

Videos Won't Display

Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in 5.0-5874.

Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)

When you enter a 'Freezer' type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least 5.0-5310.

Enhancements

Ground Glitches

On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).

Fix Red Triangles

This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.

NTSC

16:9 Aspect Ratio Fix

This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.

NA

EU

German

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Spongebob Movie Game Cheats Gamecube

5.0-13412(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-716Intel Core i3-370mATI Mobility Radeon HD 5650The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.JuCstin
3.0-763Windows 7Intel Core i3-2100NVIDIA GeForce GTS 450 x2Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.AnonSVN
4.0.1Windows 7Intel Core i5-2500KAMD Radeon HD 7850The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.DrDoctor13
4.0-2012Windows 7AMD FX-4130NVIDIA GeForce GTX 650Black screen even with original settings65.128.172.150
4.0-2384Windows 8.1Intel Core i3-2120NVIDIA GeForce GTX 9600 GSO 512Black screen even with original settings159.63.150.131
4.0-6266Windows 8.1Intel Core i5-4690K @ 4.2GHzAMD Radeon 270xBlack screen even with original settings159.63.150.148
5.0-466Windows 10AMD FX-4130NVIDIA GeForce GTX 650I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.174.53.128.166
5.0-3963Manjaro 17.0.1Intel Core i7-3632QMIntel HD 4000Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks.MetroPone
5.0-5310Solus 3Intel Core i7-4790KAMD R9 Fury XOnly consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)2haloes

Gameplay Videos


The Spongebob Squarepants Movie Walkthrough

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